package gameObject;

public abstract class Monster extends Unit{

	public final int money;
	protected Monster(int id, int attack, int defend, int speed,
			int range,int money) {
		super(id, attack, defend, speed, range);
		this.money = money;
	}

	/*public Monster(int id) {
		super(id);
	}*/
	public boolean isAir(){
		return false;
	}

}
